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Once those assemblies have been resolved, the mod willīuild and produce a dll which it will try to automatically put into Load the mod in Visual Studio 2015, and resolve the references to theĬities: Skylines assemblies, which are found in your Cities: Skylinesĭefault: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed Parts of that mod have been moved into the Net folder, Starting point to get the remote sensing/actuation working. Was incomplete in the timeline required, but provided enough of a Generic interface which would expose the entire API this other mod The network code was ported over from a first attempt at a more Interface works because the game's APIs exposed to modders are Sending data to the game and getting data from the game. Whenever the game is running a simulation, and provides an API for To accomplish the goals of remote sensing and acutation, we developedĪ UDP-server thread which runs inside the Cities: Skylines game The traffic light state for a given intersection (actuate). Purpose, we needed to be able to remotely determine the traffic onĮach street at an intersection (sense), and to be able to remotely set Skylines using a hardware-in-the-loop (HIL) platform. This mod was extended for Visor-VU with the purpose of adding theĪbility to remotely control and sense traffic intersections in Cities: So, try multiple variations of connections.Cities: Skylines - Traffic Manager: President EditionĪ work-in-progress modification for Cities: Skylines to add additional traffic control Overview of purpose of Visor-VU The whole process requires a bit of troubleshooting, as sometimes some connection might even decrease efficiency. If you’re still having trouble with traffic, continue setting up different node connections until you improve the flow. Now, for most this will be more than enough, but in some cases, it might not be. Do this on a couple of places on the same road.
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So, as an example, green can go to green and red, and vice versa. There you can start directing traffic in two directions. Let traffic flow for a bit, and then find weakspots on the road (places where there is a lot of traffic build-up).Meaning, if there is a road connecting to your main one, with a heavy flow of vehicles, then direct the vehicles from your main road to another lane, so that the ones on the entrance road can enter easily. Next, you can let certain vehicles switch the lane, directly before another entrance to the road.Basically, first, create a direct line for all of the lanes, no lane switching or nothing. Let all vehicles stay in the same lane.So, here are some tips on how to connect the nodes: Each line will have nodes, which you can connect together. With this tool, you can basically control when and how vehicle change lanes.
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